Dark War Survival Season 5 - Origin Lands

  • 10 Jul, 2026

Season 5 Origin Lands, which for many was Season 6, but the team at DWS have decided to delete it from memory and renumber the seasons. Those of us that endured it know it was a mess at the best of times…anyway, let’s get into the guts of the changes for Season 5. DEBUG-A58A0A

Season Si.. er..Five - Origin Lands

United “Multi Server ”Camps

This is possibly a misnomer, given the number of disputes and civil wars witnessed from its inaugural event. However, take note: internal fights are going to reduce your effectiveness throughout this season and possibly ruin your rewards haul at the end. You will need detailed plans and a unified team to win this matchup and maximise the rewards.

You .will be joining a “matched” bunch of alliances mixed across 2 states. Order Tribe and Vengeance Union are the two competing camps. This itself isn’t the issue; it’s getting organised and planning who is going to attack what and where… You can plan the map early with the Z-War World Map planner - Z-War GCCS for Alliance Leaders

Land Of Origins - Season 5 Buildings

Season Buildings

The Season buildings are now INSIDE your base; you should get an update ahead of this change, though this may now be a universal rollout for all bases regardless of season(?). If you’re wondering what it’s for, now you know! Future season buildings will now be here.

Holy Altars, which produce Holy Water at increasing rates as you upgrade. There are four of these, and a fifth is available with the weekly pass. Take note: get the weekly pass once if you can; the extra building stays when it expires. Holy Water and Obsidian are the limiting factors in the early season; increasing production helps you upgrade quicker

You can still upgrade the included 4 and get the other buildings to max through the season pass, events, and Roaming Thief kills.

Season 5 Virus Resistance - Obelisk

The Obelisk increases Virus Resistance as you upgrade and is obviously an essential mechanic of the season. It also increases the tile capacity to 50 when maxed.

The Portal increases both inbound and outbound speeds from your base to any point the portal is placed. The max outbound speed is 850% and the inbound ramps to 2,500%, usually because you’re dead! Note: this building is highly defensible (20 rein slots), and you also get a buff to reduce damage taken for 30m. This is key for gate battles.

There are two additional buildings you will learn to love during this busy season, when you will need a lot of rss and healing speeds for more and longer battles at key stages.

Gathering Hall, when maxed, increases the gathering speed by up to 100%. However, this is off some notional baseline but actually means coming down from 11-12hrs to 7-8hrs depending on your research, troop levels, etc. If someone works this out, please reach out!

Guardian Sanctuary increases your hospital capacity by up to 6000 troops.

TIP: If you are FTP or low spend, don’t max the Holy Altars out too fast; you need that obsidian for the Obelisk. You will max them all eventually, but if you can’t or don’t want to buy the season rss packs, look at where you spend the season rss. I also don’t recommend pushing the Guardian Sanctuary till later, for the big battles. Getting the gathering speed up helps fuel the heals… and make sure to complete all tasks giving your healing speeds..!

New Map, New Movement Rules

There is a special Season map, a copy of which you can find on the Z-War app. You will port into the map when you join the season. Each camp is allocated a “Home Base” territory; you cannot port to the enemy side (until much later when the Enemy Buster (Kill Event) returns, oops, spoiler alert, KE is cancelled for a month…

You cannot simply Teleport around or even set down your shiny new toy, The Portal, without first acquiring tiles. Tiles need to originate from the hive and extend out to your intended targets.

The Tile System

You have to capture tiles sequentially, so planning these routes is important for efficiency. You are limited to 20 tiles until you upgrade the Obelisk. A good plan is for teams to work together to build routes; once you have a few tiles “owned”, drop them and keep moving. Initially this is 15s drop time, but without the pass this becomes 15 mins.

Victor

Victor suddenly becomes important this season to save energy hitting tiles. It’s important that if you haven’t upgraded to 5-star, you do it ASAP! His third skill headlines as Zombie Hunter, but reading the Star upgrade path, you will get a 25% reduction in energy cost and a +20% boost to march speed. Do I need to explain why that’s so good?

Victor is so important that his 5 Star Skill was upgraded to be PASSIVE for all formations by the devs!

Remember that Portals are a key part of the fast movement strategy when attacking objectives; they need 4 tiles in a square grid to allow placement. You can use tiles from fellow camp alliances to make up the 4 tiles - this is a team-based season! Factor this into your attack plans.

Another tip for tile routes is to ensure you build at least TWO routes to an objective - one team are the vanguard to capture and fight the enemy, and others need to build strategic “4 tiles ” blocks for portals to be placed, so you can get trucks home and back out quickly. If this seems confusing now, it will quickly become clear during your first battles.

Tile routes in enemy territory can be broken, so if it’s only 1 tile wide and there are no reinforcements, your progress is halted till you join up the tile route to your home territory, typically from the gate you came through. Getting this right has a huge effect on your battle effectiveness.

The Season Resources

The New Season Buildings, Oasis, must be captured to boost Holy Water production, and obsidian is critical too. .Water comes with time, but Obsidian income is much slower - hence my point of not maxing the Holy Altars too fast too soon.

Gates and “Pyramid” Battles

This window opens every Wednesday and Saturday, 11:00 to 13:30 Server Time. Yes, that’s controversial due to the time zones, and there has been a lot of kickback about it; however, plan for it as this is how it is. If you plan, organise and cooperate, multiple captures are possible.

Ancient Relic

There are some really good boosts introduced for the season. These involve performing daily tasks to obtain. There are eight temples across the new map; each has a set of tasks. Be sure to upgrade these tasks to GOLD/S Class - don’t just settle for the lowest initial task level. Its critical to upgrade the Ancient relic asap to open the faction boosts. You must focus on your lead faction, be it Fighter, Shooters or Riders. When you’ve maxed this out, you will have +200% ATK & DEF, +20 % March Speed and an additional 500 Curse Resistance.

Ancient Relic Faction & Troop Boosts

In Season 6, the Ancient Relic system is the backbone of your combat power. Relics provide massive boosts, but they require heavy investment and strategic alignment. Focus on your main F1 faction; always do the Gold (S) Ruin Task

The Warlord Awakening

This skill is tied to Ancient Relics and has great season troops buffs. To activate the Warlord Awakening effect, you now need to defeat or heavily wound 20,000, 50,000, or 150,000 enemy camp units daily. Pushing to Phase 3 releases relic energy that deals a staggering 3,000% damage to 5 random enemies within a 5×5 area.

  1. 20000 Kills - 1500% ATK Damage
  2. 50000 Kills - 3000% ATK Damage
  3. 150000 Kills - 3000% ATK Damage to 10 Random Enemy Targets in 5x5 Tile Range
Ruin Tasks

There are 2 Temples per Faction, which each give ATK and DEF buffs, and two further Temples that boost healing and damage reduction. At levels 6 & 10 you get Artifact drops relating to the

Temple of Sobek - Scale Shield

Reduces damage taken 5%, 10%
Boosts Affinity 15% x2

Temple of Aset Amulet of Life
Hospital Capacity +500,+1000
Healing Speed +50%, +100%
Boost Affinity 15% x2

Healing boosts & Damage reduction will be important with upcoming events. Think about pushing these early.

Faction Temples

Fighter Temples

  • Temple of Set
  • Temple of Shu

Shooter Temples

  • Temple of Nut
  • Temple of Tefnut

Rider Temples.

  • Temple of Nepthys
  • Temple of Leyland Corestone
Wandering Guards

Give the rare season commodity, Obsidian. Join big players’ rallies to get your daily hit and free Obsidian. Sands Catastrophe (Sundays) allows for 3 Wandering Guards.

  • ​Rally Corrupted Boomers to earn Obsidian. Use Obsidian to upgrade your Holy Altar, which fuels the Obelisk for VR buffs.

Obsidian Sources

  • The Weekly Pass & Season Passes are the value purchases to help with Virus resistance and Obsidian drops early on. Check your season tasks and complete as many as possible.
  • ​Hunt Mummies immediately for ranking/first down rewards.
  • ​Join rallies hosted by our strongest players to secure first-beat rewards and faster Obsidian growth.
Ra’s Collection

Collect Amber from various tasks, Roamer, Colossus Clash and Lord of Monsters.
Spend this in Ra’s shop (Obsidian & Water refreshes each week), note the unique object here, buy this and spend it in the Museum.

Top Tip: Hidden in your Radar items is a “horned mummy”, this has free obsidian. Don’t miss it!

Sandsworn Rite

This is your daily MAHJONG style game to frustrate and entertain you - you either love or loathe these games - however, the free Obsidian drop is well worth making the effort. Get a perfect round (and strive to do so) You,ll be rewarded with a Blue Chip Chest and a Universal Fragment Chest. I won’t sugarcoat this; it gets tough as you progress.

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